Mobile Suit Gundam

Mobile Suit Gundam: the series that sparked a genre. Being a pioneer at something is a tough thing to do and while there are some flaws with the original mecha powerhouse that is Mobile Suit Gundam, I can’t help but love almost every minute of it.
Mobile Suit Gundam chronicles the adventures of the White Base crew and the enemies that are in a close proximity to them over the course of the series. The main crew consists of about ten characters with the famous Amuro Ray at the centre of it all. The story follows the White Base as it tries to evade the Zeon and complete its objectives. As a side plot to the main story of the White Base is the ongoing duel between Char Aznable and Amuro. As they both fight in the brave new world of Universal Century 0079/80. They have to deal with ever evolving mobile suits and the emergence of the Newtype.
As far as the art is concerned I went into the series with no expectations. This was made after all in 1979. I was pleasantly surprised to find fluid animations and a style that fit the series perfectly. While it is small potatoes compared to the crappiest animation by todays standards it was quite the achievement for animators back then. Being all hand drawn a series of this magnitude is quite the undertaking and it doesn’t disappoint. The story is just too good to worry about the quality of the animation.
From the corny opening I gathered that the music would be horrid, but It didn’t hold true to my prediction… luckily. Featuring various scores from an orchestra to a sort of 80’s techno/pop feeling the music is definitely dated, but that only adds to the charm of the series. The voice acting by the English cast is fairly well done. Nothing to call home about, but they get the job done. Char’s voice actor is definitely the standout for me from the series. The other characters fall into the mid-talent range.
The characters of Gundam are what make the show great. Gundam is predominantly a character driven drama and the characters are all given well written dialogue save for some of the minor characters. This only stands for the main characters though as the supporting cast is generally acknowledged as being there, but rarely gets any screen time or meaningful lines. Amuro is your typical mobile suit pilot, he is always miserable and has a very selfish “me first” attitude. He accepts his role better later in the series, but definitely makes himself unpopular with the rest of the crew. Char on the other hand is always charismatic and willing to do whatever it takes to fulfil his goals. On a side note the inclusion of the children was a horrible idea and they are always in the way and very annoying. They single handedly brought the character score down one point.
Overall Gundam was very entertaining, but it is not without its quirks. As I’ve already gone into what I liked about the series, I’ll now focus on what prevented this series from going down as truly great. First of all the Zeon are basically a hybrid version of the Nazis of WWII fame and the Empire from Star wars. The cross overs are all over the place. At one point a Zeon Admiral is described as Hitler-esque. Point is, the Zeon are not a very original enemy and steal a lot of their traits from other sources. Even their uniforms are definitely very Nazi. Another quirk,(I call them quirks because they are not really bad, but things I definitely noticed) the amount of time they spend on things related to food is just uncanny. Almost every episode has a segment where Amuro is being berated for not eating or being reminded to eat. It just comes off as an annoyance after 30 episodes. Finally, they call it a military and they are always trying to do military activities, yet they have children on the bridge, people are routinely stealing mobile suits and for anyone that knows anything about the military it will seem very fictional in regards to the military activities.
Throughout the series I only had a few major problems, but overall it is a must watch for anyone that considers themselves an Anime fan.